And Then It Clicked

“It ain't what you don't know that gets you into trouble. It's what you know for sure that just ain't so.” - Mark Twain

It's unsettling to learn that you were wrong about something you knew to be true. In an instant certainty crumbles into doubt and the world looks different.

One of these instants is why Bitmaker Labs exists.

At school I studied business. I learned about the market, accounting, and management--or how to direct other people, like software developers. Sometimes developers would move into management, but the opposite never happened.

If I wanted to write code I should have made a different choice years ago on my admissions form. And unless I wanted to start a new four-year degree from scratch, that ship had sailed. This was, so far as I knew, a fact.

Then Tory came back from Chicago. He'd been gone for three months.

I knew Tory from business school: We studied the same material, wrote the same exams, and had more or less the same skills. Except that now he could code.

This didn't seem possible, because if there was one thing I knew it was that learning to code takes four years. But I couldn't really argue with reality: he was now supporting himself as a web developer.

Either reality was broken, or my idea about what it meant to be a developer was. Since reality doesn't break, it must not really take four years to learn to code.

So I asked him, "can you teach me?" And that's how Bitmaker Labs started.